#Warzone update going live now! Infinite stim fixed, DMR changes, & more.


🔶𝐁𝐥𝐮𝐞𝐩𝐫𝐢𝐧𝐭s🔶

𝐆𝐚𝐥𝐥𝐚𝐧𝐭𝐫𝐲 (𝐌𝐚𝐜-𝟏𝟎)
- All stats updated to match base Mac-10

🔶𝐖𝐞𝐚𝐩𝐨𝐧𝐬🔶

𝐃𝐌𝐑 𝟏𝟒

• Bullet penetration reduced from sniper to AR

• Damage falloff ranges decreased
- 55 damage before / 48 damage after 750 units (down 70% from 2500 units)

• Recoil increased
- Increased moderately for second and third bullet
- Increased slightly for subsequent bullets

• Locational damage multipliers adjusted
- Headshot now does less than 100 damage after 750 units
- Lower torso reduced from 1.1 to 1.01 (~8%)

𝐓𝐲𝐩𝐞 𝟔𝟑

• Bullet penetration reduced from sniper to AR

• Damage falloff ranges decreased
- 60 damage before / 45 damage after 900 units (down 55% from 2000 units)

𝐁𝐮𝐫𝐬𝐭 𝐏𝐢𝐬𝐭𝐨𝐥

• Max damage reduced from 45 to 40 (~11%)

🔶𝐀𝐭𝐭𝐚𝐜𝐡𝐦𝐞𝐧𝐭𝐬🔶

𝐃𝐌𝐑 𝟏𝟒

• Front Grip
- Vertical recoil reduction removed
- Horizontal recoil reduction increased from 20% to 30%

• Field Agent Foregrip
- Vertical recoil reduction decreased from 35% to 25%
- Horizontal recoil reduction increased from 35% to 30%

𝐓𝐲𝐩𝐞 𝟔𝟑

• Front Grip
- Vertical recoil reduction removed
- Horizontal recoil reduction increased from 20% to 30%

• Spetsnaz Ergonomic Grip
- Vertical recoil reduction decreased from 45% to 30%
- Horizontal recoil reduction decreased from 45% to 40%

𝐁𝐮𝐫𝐬𝐭 𝐏𝐢𝐬𝐭𝐨𝐥

• Akimbo
- All location damage multipliers set to 1

🔶𝐓𝐚𝐜𝐭𝐢𝐜𝐚𝐥 𝐄𝐪𝐮𝐢𝐩𝐦𝐞𝐧𝐭🔶

• Player no longer gets infinite tactical equipment (Stim) when dropping their weapons while cooking a grenade

🔶𝐂𝐡𝐚𝐥𝐥𝐞𝐧𝐠𝐞𝐬🔶

• Seasonal Challenges fixed to appear/track as intended

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