cczmRBLX

Glitch Rider · @cczmRBLX

17th Nov 2020 from TwitLonger

Instructions for Unintentional Mobility


Roblox keeps moderating my instructions despite there being nothing of concern in them; so I've decided to put the instructions on a 3rd party website just to counteract this issue; apologies if this brings up any inconveniences. Photos and such will be in Unintentional Mobility to help clear up a few things like: what does the "RB" look like?

Without further ado, onto the long list of instructions.
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How to play/tricks
Basics:
- To turn fast and effectively, go into first person or enable shift-lock.
- Gain and maintain speed by holding down the W key (Get to max speed for best performance).
- Spacebar allows you to jump, however do keep in mind that the jumps have a cooldown.
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Tricks:
- Basic Big Jump: When you see a bump, ram into it and press spacebar at the same time as you hit it; if done correctly then congrats you should be up higher in the air than normal (Sometimes you can perform these jumps without using spacebar, like when you have to jump earlier to hit the top of a big brick, are running a "New Version" type gear, or just lucky).

- Wall Riding: To ride on the walls effectively, ride on them in a parallel like way.

- Bounce Jumps: You bounce off of the floor after falling from some height; pressing spacebar at the same time as you hit the floor allows for you to get more height out of a bounce.

- In and Out: Equipping and unequipping certain gears can allow you to climb up in the air and go through stuff (Needs more testing as there might be more to this trick).

- Inch It: If it doesn't appear that you will not make it to a certain area by a small margin or just want to very slightly slow your decent, pressing spacebar while in the air can help you in this regard.

- Dash Jump: Don't have anything equipped, jump, then equip the DGR and press "W" while in the air.

- Double Jump: Don't have anything equipped, jump, equip the DGR while in the air, then press spacebar again to perform a Double Jump.

- MB Wall Clipping: Put your back against the wall and equip the MB; doing so on a 1 stud thick wall will allow you to go through it most of the time.

- Equipping Jumps: Pretty much the Double Jump except you also use the DBR, and/or R-TC's jumps.
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(Mostly) Transport Type Gears Information

Note: This guide refers to all of the transport gears in their "stock form" meaning no SP involved.

Advice: If you're new to the game then I highly suggest you stick to the ropeds (Minus the HR and EGHR) and the R-TC as they are the easiest to use.

Deluxe Blue Roped (DBR): A great option simply for being easy to control, and for being reliable. It is also the best at Wall Riding and along with the R-TC and DGR, can perform an In and Out. It matches the RB when it comes to normal Jumps (Mostly), Inch It, and Bounce Jumps. It has a good Basic Big Jump and max speed, but the RB beats it in these regards. (Unsure if the RB also beats the DBR in a Ramp Boosting as I haven't tested it as of typing this)

Deluxe Green Roped (DGR): Pretty much the same as the DBR but it gets to max speed quicker, and combos very well with the GS, and is the only transport gear that can perform tricks like the Double Jump, and Dash Jump.

Ro-Torcycle (R-TC): Pretty much the same as the DBR but with a different shape.

Robloxsai Bike (RB): You have to account for "Drifting" when turning with it, otherwise you may go off course (It sometimes glitches out causing you to keep going one way. I believe it happens due to internet connection issues).

Mike's Bike (MB) Pretty much the RB except its Normal Jump, Inch It, and Bounce Jumps are pretty much non-existent, and its Ramp Boost is rather weak; however it retains Basic Big Jumps.

Edited Grey Robloxsai Bike (EGRB) & Edited Grey Mike's Bike (EGMB): Both operate the same as their normal counterparts, except they get up to max speed faster and pair better with the GS.

Emerald Hyperbike: Operates the same as the RB and MB but is slower than them; however in comparison to the RB, it does Basic Big Jumps more reliably and appears to Wall Ride better; however it is weaker than the RB in Ramp Boosting.

PumpKing Chopper (PKC): Operates similar to the RB, EGRB, MB, EGMB, and EH in respect to drifting while turning, but is otherwise different; pressing spacebar as soon as you hit a bump kills off any height you would've gotten, so just ram into a bump and nothing else. It can do a Basic Big Jump at around the same as an RB consistently if you hit a bump coming at a small angle. It has the best Inch It and it Wall Rides rather smoothly when compared to the RB, EGRB, MB, EGMB ; however its Normal Jump is the 2nd weakest and it can't Ramp Boost and Bounce Jump (effectively and consistently), and upon unequipping it, it teleports you under the map.

Halloween Roped (HR): Pretty much the same as the PumpKing Chopper except it has a speed boost that lasts 15 seconds and takes around 38 seconds to recharge. Very mobile with that speed boost but time it all correctly as when you're out of boost you're instantly back to being slower. (Should be noted that the speed boost is bind to "Shift" so you can't shift-lock with this one without giving up that boost)

Edited Grey Halloween Roped (EGHR): Same as the HR except the speed boost lasts for 30 seconds, speed boost charge cooldown reduce to 0, gets to max speed very quickly, and the Normal Jump cooldown is decreased. Its the best option if you're looking for horizontal mobility.

Rainbow Disco Hyperbike with Sidecar (RDHwS): Its the Emerald Hyperbike except you can't turn with shift-lock and first person, but you can take someone along for the ride.
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Slateskin Potion (SP) and its Effects

Note: Stock = Not enhanced by SP

Deluxe Blue Roped (DBR), Deluxe Green Roped (DGR), and Ro-Torcycle (R-TC): SP just handicaps them; only use it on them if you're looking for an "interesting" challenge.

Robloxsai Bike (RB): SP greatly enhances its Normal/Basic/Bounce/Ramp Boosting jumps, and Inch It. RB become very and I mean very mobile, allowing you to skip big chunks of courses with ease.

Edited Grey Robloxsai Bike (EGRB): Pretty much the same as its normal counterpart but you know, the fact that it gets to max speed quicker and it combos much better with the GS makes it have the best vertical mobility in the game

Mike's Bike (MB) & Emerald Hyperbike (EH): SP basically turns them into a slightly better stock RB but in every way minus Ramp Boosting)

Edited Grey Mike's Bike (EGMB): Basically the same as its normal counterpart but given the added benefits of reaching to max speed quicker and better comboing with the GS, it makes it much more mobile.

PumpKing Chopper (PKC), Rainbow Disco Hyperbike with Sidecar (RDHwS), Halloween Roped (HR), and Edited Grey Halloween Roped (EGHR): SP has no effect on them.
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Instructions for the Ghostwalker Sword (GS)

The GS is a weapon turned tool that helps with increasing height when ascending.

- DGR, EGRB, and EGMB (with SP) works best with the GS given their instant acceleration.

- Pull out the sword when you're ascending into the air to gain more height.

- It deals no damage.
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Instructions for the Positronic Platform Producer (PPP)

The PPP grants you the ability to place a bump anywhere you need one. There are some more things to note.

- Once a platform (or 2) is laid down, quickly switch to your form of transportation and get to max speed quickly for the platform will go away after a short while.

- The fire rate is slower than normal due to some people improperly using it.

- Only 3 sides of the platform will allow you to do Basic Big Jumps, those being the sides (S)
and the side facing away from you (SF) (Refer to picture in game if still confused).

- Only the SF side can (sometimes) grant you a bigger than normal Basic Big Jump; I'm not sure as to why it does that sometimes but hey it works.
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Instructions for the Time Watch (TW)

The TW is a watch that allows you to go back to a spot you were at a few seconds ago.

- TW needs to be pulled out first and given a tiny bit to itself before it works.

- It's useful for fixing mistakes and helps lighten the burden that unequipping a New Version type transportation gear.
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