White Scars @Voidhammer


List in brief

2x Jump Smash Caps, 1x Bike
Phobos & Regular Librian
Jump Chaplain
Jump Lieutenant, an underwhelming power fist
15 Intercessors, 5 Infiltrators, 25 Scouts
TFC, 9 Eliminators, 5x Assault Cents

18CP, Lots of tricks, 40 Models with Advance Deploy.
Restricted on secondaries it gives up, Headhunter and Butchers are normally choices, the third ends up sucking for most people.

Core synergies are outflanking Cents, throwing all the buffs on them and eating armies. I'm not convinced that's a synergy, but it's what I did. Is 5 Damage Thunder Hammer a synergy?

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Game 1 Colin Greeves Iron Hands ITC Mission 6 Dawn of War
Engineers (Intercessors) Headhunter and Ground Control

I went first and pushed up with my units to wrap up his engineers and start grabbing objectives early. He castled in a corner which meant that I got to wrack up loads of bonus points, and held him in the corner until my Centurions could come in and eat his army. Managed to kill 2 Executioners, Ironstone and Feirros on my drop turn then cleaned up with the 1 remaining smash captain. Ended up scoring 1 Engineers to his 0, board had like 2 bits of LosBlocking on it and I didn't look at that before deciding my secondaries because I'm good at 40k. Promise. Tabled him on 4 for a 33-14 win.

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Game 2 Dave Langlands Custodes/Guard/Assassins ITC Mission 4 Hammer and Anvil
Gangbusters Headhunter Engineers

Went second, he pushed up to start grabbing recon, ended up killing a few squads of scouts and eliminators. I charged him with a chogorian storm/imperium's sword smash cap and killed 5 bikes with a double fight. He failed to kill my SC with a shield captain, i fought back and killed him. Interrupted with a Libby with Null Zone active and Merked a Callidus that charged me. Got null zone into squad two of bikes and SC killed another 4. And a shield captain. Solidly killed 1100 points single hammered'ly. Won this 40-20, only dropped Hold More and Bonus on t1. This game was rude.

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Game 3 Gavin Heritage Iron Hands ITC Mission 2 Frontline Assault

Went second. Hid like hell. His turn 1 he killed 5 scouts 5 intercessors. I put a couple wounds on his techmarine gunner and got a squad of scouts, and launched one onto the center objective from a ruin. His turn 2 he still has no LoS so I lose maybe 8 scouts plus the squad of 2 in the middle which was the sole target for 5 Aggressors, a Leviathan and 2 Executioners. They didn't live. Repeated that turn 3, with a wrap next to his home objective on some unfortunate eliminators.

T4 I catapult out after killing eliminators in his turn, charge a repulsor (his last CP blocked the no overwatch as I couldn't quite keep my libby out of range. Lost a cent and a bit, ended up with a short charge even with +3 and a reroll on the low dice with veil of time so only 3/4 cents got to swing. Got greedy with bike captain who'd taken chip damage and he ended up dying to the repulsor in combat after failing to kill ironstone. Fought on death to finish 4w repulsor and did 0 damage, also killed libby. Double fought cents to kill but should have just tried to hold repulsor and libby in combat with Master of Snares and waited til T5, but in the moment i saw a glorious play where i kill it all and still wrap. In hindsight should have double moved Chaplain over with the active +3 Pile in and Consolidate Aura and the game would have been easy.

Ended up scraping it missing a kill on t6 but getting a 32-27 win with getting H+HM every turn and a few bonuses, plus a few key kill mores. Really close and well fought game but I think I fumbled this one a bit, but was able to pick it up with some cute charges from support units. Eliminators still have 10 2D attacks in combat in a pinch.

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Game 4 Dave Murray Taranis Triple Crusader and BA ITC Mission 5 Frontline Assault
Kingslayer (Knight that didn't have combat invul or 2+), Titanslayer, Engineers

Went first he opted not to seize. Threw advance deploy at his home objective for bonus (got this 6/6 turns) Moved characters up a bit. Killed 3 squads of chaff and wrapped on both his objectives. Knights were as far back as possible to avoid charges. Got HM and KM this turn after losing a few eliminators here and there and 1 squad of scouts. Got lucky on Taranis Knights being a bit swingy in combat and Transhuman keeping infiltrators ObSec'ing his home objective. Repeat on T2 with more stuff. Lost KM this turn to small squads dying. He pushed out to screen my Cents from reserve. T3 I bring up Bike Captain and reserves on his home objective, wrap an enginseer. Fucked up here and didnt declare the guy with my Bike Captain so couldnt punch the knight. Ended up doing like 2 damage to it with hurricanes. Meh. Lost 1 cent to him swinging with Knight. His 3 he falls back and I butchered quarry with the Cents, get like 8 Damage through. Needed a couple more to degrade it and keep it nearby but no guarantees even with AP-5 and RR1s to hit. He charges libby dread into my bike SC and picks up my WL with thermals after getting just through his scout screen with the 2 Ironstorms that could shoot them. Bike SC dies to libby dread after failing 2 saves of 2 and CPing into a fail. Sad times. Libby Dread dies on my 4 to Flamers and Hurricanes, and a bit of punching. Knight gets murdered in combat. His SC is working on my engineers and I'm rolling poorly on the one squad that can engage while the other is grabbing points. End up not killing him til T5 at which point I cant get my 4th Engineers. I do 18D to his second non Kingslayer knight with my last SC, and Lieutenant and Libby both fail to do any damage. Cents pick this up next turn in shooting, he doesn't stand back up as I could just charge it and kill it again and he's down to 4CP at this point. I miss my kill on T6, and he cant move his last 2 models to get one himself so his Ironstorm goes for the TFC for a last ditch win, does no damage. Dead Draw with his T5 and 6 bonus points.

Close game against a clubmate who's slowly been getting better. Think this one was mine to lose, and I was lucky to keep it close after dropping the ball in a few areas and asking dice to bail me out. They rightfully said fuck no. Ah well shit happens.

28-28 Dead Draw. Dave was 1pt ahead of me going into this round, and we were 1-2. My other club mate Chris in 3rd beats Tau with triple executioners to nobody's shock and is now the only 4-0, but has less VPs than either of us. Destiny is not in my own hands as now Chris plays Dave as 1-2. My R1 and R3 opponents are 4-5 at present so I pair down to the player in 6th. I need Dave to win his game against Chris, and also for me to win my game by 2 points more than Dave does. Would be nice to get a simple round 5.

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Game 5 Cameron Claase Custodes Jetbikes and Guard. 15 of the Fucks ITC Mission 3 Spearhead Assault.

Yeah alright we take those.

Engineers (Intercessors), Gang Busters, Old School (This should have been Recon)

I deploy first with like, 30 models on the 9" line from his deployment zone. Eliminators in choice spots. He doesn't seize and deploys on his back edge after taking recon to stay out of SC threat. Probably right as the 4D SC does have a taste for Jetbikes after game 2. I push for bonus point on t1 with double moving scouts. Kill his Grand Strategist with Eliminators and 3 mortars with some bolters and the TFC.

He pushes up and kills some scouts and infiltrators with bikes. I'm trying to draw him forward and hes got two squads of bikes nicely exactly 9" from a point where I can get the Cents out of reserve. I go for a commit on T2. Probably not right as I start losing half my damage due to 3 vs 4D on cents but I'm relying on brute force as I want to keep him in his deployment zone to deny recon and to keep grabbing bonuses as I'm metagaming like fuck and know I need a blowout win. Commit WL SC, Bike SC, Chaplain and Lieutenant alongside Cents. Kill 1 with shooting and clear up a guard squad to guarantee my kill.

Go in, absolutely murder 6 bikes. Yeah alright. He interrupts with the 3 man squad with the bonus attacks for dead models strat and picks up the lieutenant. SC bosses his saves and clears up that squad. Cents lose 2 to the 2 man squad and some bad saves and hot damage rolls (seriously he never took more than 2 rolls to kill any of the cents, and only failed to kill a primaris marine in 1 roll like, once. Wish my dice were that consistent). Also his hurricane bolters were wounding like 2/3 times against t5 and 5/6 times against t4. Made up for it with awful 4++s so I'm cool with the arrangement. Double fight picks up the last two

His last 5 bikes kill my WL SC and the 3 remaining Cents with some help from Shield Captains. My third SC goes in and kills 4 bikes, double fights kills none. Pick up his Kurovs guy and lose my Chaplain in return.

Basically over at this point bar cleanup. Intercessors in combat, and the libbies wipe the rest over the last 2 turns. Ended with a T6 Tabling for a 35-19 Win.


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Dave wins his game. Stage 1 Complete.
Dave gets 23 points in his win. Loving it

So that helps me take out the event, which I want to say is the first podium I've had at a singles event since Feb2018 and the first win since Nov2017. I've had a lot of 4ths 5ths and 6ths in the last year and a half. Seem to keep playing on table 1 in game 5, shitting the bed and dropping a few places. 5-0s at LGT and Alliance Open majors too, but not enough on tie breakers. After a year of playing Tyranids it's nice to be playing an army that doesn't feel like playing with training weights.

Added on to LGT Invitational. LGT and Bad Decisions I'm now 15-1-1 in events with White Scars with 2 more 5 Round GTs this year. Fingers crossed for 25-1-1 :)

The list is great. Really is. Try Scars out they're bloody amazing. And you can reverse tripoint. I'm coining that name, so if you see people master of snares'ing in the middle of a bunch of units call it that, will really boost my ego up a bit.

- Innes

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