So about the port report videos. I've heard some complaints that I don't talk about AMD or that I'm using a system that is so powerful the vast majority of my viewers can't relate. So the intention of those videos was to be able to produce a "zero day" format that I could get out to consumers quickly to warn them of any glaring problems the game had on PC. This is important because some AAA developers withhold review code or rely on launch day patchs and drivers and producing WTF is such a title and getting it out on launch day is almost impossible. Thus port report was born. It is not intended to be a full rundown, nor is it intended to be a comparison between various setups. For that I would suggest looking at hardware sites that do benchmarking, that's the sort of thing they are setup to do whereas I am not.
I don't cover AMD because I don't run an AMD system. I don't want to venture into the realm of becoming a hardware comparison channel because honestly not only does it take away time from covering (hopefully) cool videogames, but I'm not a hardware expert, there are other channels that you should be watching if you want that sort of thing. Is my machine representative of my audience? Well no, it's very high-end, but honestly, if my machine can't handle it than that's a warning sign for those running lower level hardware. I essentially want to see what it takes to run a game at "its best". The real purpose of those videos is to show you the options, scalability and non-hardware related problems the game has. Unity runs like arse on A LOT of platforms, Far Cry 4 has hitching problems on A LOT of hardware. What hardware I'm using to show those isn't really relevant, only the warning is.
What I'll try to do in future is also whack the thing on my laptop (i7 4800, 770m) and see how it runs there, to give a mild comparison between a super high-end system and a decent gaming laptop. I just don't want to go too far down the path of doing hardware comparisons because frankly where would it end? I hope the port reports are useful to you in pointing out some issues, but I wouldn't take them as absolute gospel, just another tool in your toolbox. If a game say doesn't have an FoV slider or rebindable keys, doesn't matter what hardware it's running on, now you know that.
