@soundshapes Sorry to go on a rant, but...

The Death Courses are too hard, for one reason, the notes. They get placed at random, which can completely screw you out of a good run if they're placed too far apart (like on Disasteroid's death course, I would be surprised if ANYONE managed to complete that without getting 3 notes in a row on the same orbit at least twice) or place them right on top of enemies, losing time trying to lure them off (like Spiral Staircase).

The floaty controls on some courses don't help much either (Touch the People is stupidly hard but workable, Purgatory #2 has made me almost throw my Vita in rage, and I've given up all hope on ever successfully finishing Event Horizon #1).

Also, the enemy (red things, whatever you want to call them) positions reset, but the rhythm doesn't, meaning they can pause and make a note nigh inaccessible (Cities is horrible with this, the note that you have to make a flying leap on the left side of the screen can be blocked to the point of you running out of time trying to collect it without dying, and on Touch the People it's possible to be killed before you're even able to move, screwing the rhythm even more).

It makes the death courses go from fun to play to just a chore, waiting for a lucky run in order to win them. I can understand why you put in notes at random but for some of the death courses, it just doesn't work. Maybe they need extra time, less difficult enemies, or notes that aren't placed completely at random, but they really need a good tweak to retain some form of replayability.

Sorry for the rant.

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