It's interesting that I knew exactly which outlet would mark Bayonetta 2 down with their primary complaint being the "sexiness" of the main character before I even read the review (yes it was Polygon). As I said with Dragon's Crown when I defended their review of that, I feel that if you want to mention that aspect you absolutely should. In fact, in Dragon's Crown the concerns about character design were limited to a box out, though the final score was significantly lower than other publications. The Bayonetta 2 review has the same issue. Now when it comes to Polygon's reviews I think they have set up a fairly regular pattern where these kind of issues will come up and I will probably disagree with them. As a result that makes their perspective useful because it helps form my own through disagreement, rather than merely confirmation bias. I think the real problem is the score. Like I said with Dragons Crown, that box-out is not in any way a problem until it hits the score and metacritic rating. If we abolished scores, we could do away with a great deal of the non-constructive arguments surrounding reviews. The problem with scores and metacritic is that it creates an environment where a faux-objective number is attached and with that an expectation that you will try as a reviewer to disconnect your personal feelings from the subject in order to give a fair score, which obviously in some cases does not happen. Kill the score, kill much of the problem, free up reviews from different perspectives to thrive and coexist in a useful information ecosystem. As it stands though, if you score a game down because you disagree with what the main character is wearing, you can expect backlash from people who do believe score is important (and why wouldnt they, you pushed it front and center and made it that way, with Metacritic maintaining the status quo).