KH3 Ultimania: Interview with Yuki Akama (Movie: Visualworks)

DISCLAIMER: This is only a tentative translation. It is possible there are mistakes.

Previously worked on: KH 2.8, FFVII Advent Children, Crisis Core: FFVII, FFXIII, FFXIV, FF Type-0, Dissidia FF NT, Dragon Quest XI, Gunslinger Stratos 3

Q: What kind of work were you responsible for?
A: Visualworks was responsible for working on the movies, of course, but also the logo animations for the titles that appear at the start of each world. The animations were made while being conscious of making the player excited no matter which world they go to.

Q: Please tell us what you paid attention to in order to recreate the original movies.
A: Since the concept this time around was "to change the originals into movies of the same quality", for the time being we rewatched the Disney movies again and again. Especially in the case of that one scene from Frozen, I watched it so many times that I memorized the characters' choreography.

Q: Please tell us which movie took the longest to make and why.
A: We were going through trial and error with the last part of the opening movie right up until the end. Since it's the part that the majority of players will see, I wanted to make a compromise.

Q: Is there any part of the direction that's hard to notice?
A: The distance between Kairi and Lea when they're talking in the Secret Forest is different from the first half to the second half. In the first half, the relationship between the two is still uneasy, so they're sitting apart from each other and talking, but in the story's second half they have built a relationship of trust and Kairi is sitting beside Lea.

Q: Please tell us if there's anything you changed from the original movies.
A: In The Caribbean, the movie scenes are more or less the same as the originals, but in relation to the age rating [of the movie versus the game] we had to cut and change some parts.

Q: What point of this production do you want us to see?
A: From the opening movie to the ending, the epilogue, and the secret movie, I'd like you to see everything.

Q: What kind of work would you like to try next?
A: If it's possible, I'd like to make the movies for all of the worlds, but it would be difficult in terms of disc space.

BONUS! "A secret about the game only you know"
The number of characters that appear in the movies is 50 in total. However, because we made different versions that used them in different ways, including the ones we didn't use, there were three times more—over 150 were made.

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