KH3 Ultimania: Interview with Koji Hamada (Animation Director)

DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes.

Previously worked on: KH Re:CoM, KH BbS, KH BbS FM, KH3D, KH 1.5, KH 2.5, KH 2.8, All-Star Pro Wrestling I, II, III

Q: What kind of work were you responsible for?
A: I did general direction for the animation in the game. Mainly, for the enemies, the Disney characters in each world, townspeople, and so on.

Q: Was it difficult to get Rapunzel's long hair to move?
A: It was very difficult, and the physics configuration team had to do adjustments over and over. Dealing with things like the parts of her hair that dragged on the ground, or problems that arose from the hair that ran alongside her body interfering with her arms or skirt gave me a lot of trouble, but I think I was finally able to arrive at the answer.

Q: What did you struggle with when creating the movement of the characters?
A: For Woody and Buzz in Toy Box, since they don't really attack much in the original movie, I was really perplexed when it came to making attack motions for them. However, the staff from Pixar, who were doing the editing, gave me some impromptu advice, which really helped me out.

Q: Please tell us something you won't forget about the development process.
A: In order to create the movements for the dance in the Kingdom of Corona, some of the staff practiced dancing in the meeting room. All we had for reference were the movements in the original movie, and some dance videos that Disney showed us. There happened to be someone who coincidentally had learned how to dance, so that person and some of the staff practiced together while repeating the process of trial and error, so using the movements they learned as the base, the dance in the game was made with a refreshing kind of feeling.

Q: What parts of this production do you especially want us to see?
A: The townspeople. I didn't give them especially big movements, and they have a sort of contemplativeness to them, but they're the part I really enjoyed making.

BONUS! "A secret about the game only you know"
In the factory in Monstropolis, after Sulley and Mike have covered themselves with paint, you can see them and Boo playing around next to the elevator. Actually, even if Sora and friends dodge the lasers and continue on down the conveyor belt, Sulley and the others will play around with pictures on the freight containers, so please take a look.

Reply · Report Post