KH3 Ultimania: Interview with Youichi Kimura (Art Director: Environment)

Note: He was part of the Lighting department of the Environment section.

DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes.

Previously worked on: FFXIII, FFXIV

Q: What kind of work were you responsible for?
A: Editorial supervision of all the lighting, as well as adjusting image shading, brightness, and tone (note: this is written in katakana, and means subtle changes to coloring).

Q: What is the most important thing to do in order to decide the lighting?
A: Make it so that your gaze naturally drifts to the leading actor, make it look familiar to the players' eyes, and not obstruct the flow of emotions in the story.

Q: What point did you fuss over the most?
A: Since The Caribbean's source movie is a live-action movie, I held back on making it look too much like CGI and aimed for making it feel like you're watching a movie. Making adjustments to this world took a considerable amount of effort, but thanks to the staff exhibiting the very limits of their power, we were somehow able to make a finished product we were satisfied with.

Q: Please tell us which point was the biggest struggle.
A: Deciding what level of visual quality we wanted to go for using the limited time we had was a struggle. However, the promotional video that was made publicly available on the internet and so on was very well-liked by viewers, so along with encouraging me, it also made me confident that [what we were doing] was the right way to go.

Q: What parts of this production do you especially want us to see?
A: In the scene where Rapunzel is standing in front of the mirror and putting on the tiara, the same level of CGI as the movie was used, so even when compared to the original, it doesn't feel inferior. Apart from that, in terms of the event scenes in the game, there are many scenes here and there that were reproduced from the originals so well that it's to the point where it feels like we overdid it, so I think watching and comparing them might be interesting.

Q: What kind of work would you like to try next?
A: In this game I focused primarily on reproducing the atmosphere of the original movies, so for next time I'd like to try using more originality, while keeping a homage to the original works.

BONUS! "A secret about the game only you know"
Actually, in The Caribbean, the blue skies and clouds aren't actually from the Caribbean, but were shot at the Miura Peninsula (note: a part of Kanagawa Prefecture in Japan, which separates part of Tokyo Bay). Additionally, the sky we shot in the Tokyo suburbs was used for a number of other worlds.

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