KH3 Ultimania: Interview with Yoh Miyazaki (Map Director)
DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes.
Previously worked on: KH Re:CoM, KH BbS, KH Re:coded, KH3D, KH 0.2
Q: Is there any particular map you especially like?
A: In the Central District of Sanfransokyo, there's a street with skyscrapers, a street with shared residences, a street with restaurants and such, so all of these aspects of a city are all jammed together and makes even just walking around in them fun, I think. Especially at night, the neon and billboards are glowing, so the atmosphere increases five times (the difficulty we had making it increased five times, too).
Q: How did you position the Lucky Emblems?
A: We wanted [the player] to go to various locations all over the map, so we set them with a focus on places that stood out, places you would want to go and stop by, or really suspicious places. If, in the middle of the story, you could take a break and take a look around your surroundings, it would make me really happy. By the way, since it's the 90th anniversary of Mickey Mouse's screen debut, that's why we made the number of Lucky Emblems 90.
Q: Please tell us the part you fussed over the most.
A: Galaxy Toys, in Toy Box. I think toy stores are familiar to most anyone, but when trying to make one now, misplacing the alignment of the shelves or the display of the merchandise even just a little would cause you to feel strangely, so I researched modern stores. By the way, the upper part of that giant capsule machine in the center of the hall, the one with the rails stretching upwards, was made to resemble a beam of light emitting from the UFO on the ceiling, so the idea was that when the capsules inside the machine decreased, it would be refilled by capsules rolling down from the UFO.
Q: Which parts of this production do you especially want us to see?
A: In Toy Box and Monstropolis, since most of the areas don't appear in the movies, they have a fresh design that the designers did well on. For example, in the factory in Monstropolis, the labels on the walkway depict monsters, or the buttons in the elevator are bigger or smaller to fit the sizes of different monsters, so I'd like everyone to check out all the nooks and crannies.
BONUS! "A secret about the game only you know"
There are a few hidden easter eggs around that are familiar from the Pixar movies, such as the Pizza Planet car. If I may say so myself, they are particularly hard to find. (note: likely things apart from the car since it's right there)