KH3 Ultimania: Interview with Michio Matsuura (In-Game Cinematic Director)

DISCLAIMER: This is only a tentative translation. It is possible that there are mistakes.

Previously worked on: KH1, KH1FM, KH2, KH Re:CoM, KH BbS, KH BbS FM, KH 3D, KH1.5, KH2.5, KH 2.8

Q: What kind of work were you responsible for?
A: Deciding the staging and camera work for particular situations, such as when Sora uses an attack or when the Rock Titan appears in Olympus. This is different from cutscenes that move the story forward, which were called "Real-Time Staging" or "Real-Time Camera" by the development team. However, I was responsible for some of the staging in the last scenes of the final battle against Master Xehanort, which were more like story-driven scenes.

Q: Which part of the work did you fuss over the most?
A: The part in Arendelle where Sora, Donald and Goofy are riding the shield down the mountain to escape from enemies. For the scene where after flying off the cliff and gliding, the shield hits the ground and you start sliding again, making the placement of Sora and the others and the shield match up was extremely difficult, but in order to have the actions continue smoothly, I asked the staff responsible for motion to adjust them many times.

Q: Please tell us the point you felt was the biggest struggle.
A: There were a lot of bugs when we were making it so that you could cancel links or Attraction Flow while they were being used and switch to a different attack. We had to fix all of those bugs one at a time.

Q: What kind of work would you like to try next?
A: For this work as well, when producing special situations, I really wracked my brain so that the player's feelings wouldn't be interrupted, but because of the bugs there were times when I wasn't able to find a clear solution. Next time I'd also like to try things like changing the camera angles to feel fluid and less like they're being directed, and come up with some methods to advance the story without taking control away from the player.

BONUS! "A secret about the game only you know"
In Twilight Town, there are movies from "Classic Kingdom" being screened, and we partially developed one for "The Klondike Kid", too. However, since the place you obtain the game data is in a different world, it was never truly completed.

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