Sophitia patch notes ENG (sorry my english is trash lol)


Sophitia is a character with a moves easy-to-use and good mobility.

We made sure not to change the feeling of the character while reduce the damage of some moves and combos.

Sophitia is a character who excels at dodging the highs or punishing the low, but the LH condition of his angel step K (AS K) was effective against too many move, so we fixed it so that he make a choice.

1K: there was a bug that made the recovery on hold change with a special manipulation.
the move whiffed an opponent on the ground, so we have increase the hitbox for that

66A + G: there is an indication to indicate that one has reached the condition of LH
when we place the LH it destroys the opponent's top clothes.
There was a bug that when you hit RE G, the hit hit counter did not work on the second GI

SC 2BB / 2BB: There was a bug that allowed the combo to hit an opponent in the air

A + B: could whiff on a reverse impact. We increased the tracking.

RE K: reduces the distance with the opponent after touching with RE K. it allows to follow up in a more reliable way.

TAS AA: in order to prevent enemies from being sidestep the second hit, we have increased tracking on the second hit

66B / 22_44_88B + K: increase tracking against whiffs

1AA: is visible offline but not online.

1) the first hit comes out 4 frames more slowly. (i32 on 1.11) but 1AA is more faster TC. (1A is TC at the 12F)

2) the stun in CH the first time has changed, the second will hit the air

3) reduction of the recovery on the second move. Moreover, we have increased the recovery of the opponent on guard. Overall the move is more safer.

4) changed the stun of the second move, it does not drop the opponent.

5) The stun has not changed in CH.

6) changed the stun on opponent in the air, (can wallsplat if touch on airborne)


4B + K: reduced damage, also reduced damage when placed in combo

the reason is that in some setup the opponent can not avoid this move at his statement.

AS K: changed the condition of the LH. it does not make more LH against a Throw

modified the fact that it avoided the highs as soon as we made the input of the move and added a scalling on the combos.

Thanks to Vish for the Japanese translation :D

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