Scoom

Scoom · @Scoom

23rd Feb 2018 from TwitLonger

My thoughts on PUBG early game that people being talking about recently.


There has been a lot of talk on twitter etc recently about how PUBG early game is hard for viewers to grasp cause no action is going on etc and casters don't seem to like that either?

My thoughts:
Early game PUBG is all about strategy/setting yourself up/foundation of the match.
Much like your pick and ban phases/ map selection/ early laning phase in mobas/ first 30-45 seconds of each cs round.

Where no "fights" are happening , but a lot of preparation/strats are building up.

PUBG is exactly the same, just... that specific phase is longer per game. Which really isn't a big issue... there are still a lot of points to catch during this time.

Things to talk about and explain to viewers:
1. Where teams loot - Set loot location /Adapters depending on plane path etc
2. If teams might collide on their loot locations in specific game, you know before hand on each tourney who might collide against each other .
3. How teams get to their loot location ( multiple pathing options to their location if plane = bad)
4. Once looted : what specific strat these teams have, whether they rotate after xx amount of time looting... or rotate after looting xx amount of gear. Each team does their own thing.
5. Do teams send specific players to rotate first, ie sending 1 early or 2 etc.
6. How teams generally set themselves up in the first circle: ie, all 4 rush a mid compound, holding edge, doing 2+2 splits or 1+3 or 1+1+2 etc.
7. Teams in these games have for the most part played against each other for a long time now, so teams know where other team drop/loot and even what pathings they kinda take in specific circles, so some teams go even further and try to exploit that and create "traps" altho rare it's somethings ppl do, aka holding specific bridges ,roads/paths that teams might take at a certain point of their rotation.

These are team talking points ^

Then you got global points, plane path, how good/bad it is for certain areas.
Once circle appears, due to peoples looting location, what the most contested areas/paths might be.
The strongest areas to play from in specific circles.
The more likely empty part of the circle that people could rotate to etc.

^ This and more can easily be explained/casted throughout the whole early stages of the game.

Also ontop of potential early game clashes ( teams dropping same location) aka point #2 of earlier.

Just need observers/casters who understands the teams the plane paths/the circles to capture and explain all of this to keep the viewers entertained and so they understand why teams are doing what they are doing.

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