GFAnBi

Childish AnBino · @GFAnBi

13th Aug 2017 from TwitLonger

DBFZ Notes Part2 of X


GENERAL CONTINUED

The combo system is chain based and I couldn't find any ground links. Not even on CH.

The chain system is generally very free so that every character that I tried could choose to go from a standing button to a crouching button an vice versa (but only once, so 5A2A5A2A etc is not possible)

Also normals can be cancelled into Homing dash on block and on hit.

Homing dash is generally safe which means you can make your blockstring safe by cancelling into Homing dash.

You can tag out by holding the Assist button or press 6+Assist (which can be very annoying if you're not used to)

Hard tagging to another character performs a Homing dash that is very punishable on block.

DEFENSE

During blockstun you can press 6Assist to perform a cross counter / dead angle / VReversal. The assist button you use determines the character tagging in. I've not checked if the cross counter can be performed while your assist is X+ed out.

You cannot call an assist while in blockstun.

4+S will perform a swiping move that does not have a hitbox. Timing this move correctly will either deflect projectiles or push your opponent about 30% of the screen away.
My 2A with vegeta got pushblocked once so it's not vulnerable to lows. They seem harder to "Parry"

2C is a universal anti air with full air invincibility after startup. Those moves are usually very active and medium startup (10F-ish)

Pushblocking a normal before they cancel into Homing dash will enable you to punish their Homing dash with 2C into a launch combo



That's it for the second part. I'm boarding my plane to Nuremberg and will write another post on that flight. Feel free to ask me any questions you have

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