GFAnBi

Childish AnBino · @GFAnBi

13th Aug 2017 from TwitLonger

DBFZ Notes


NOTATION
I'll refer to the button as
A=Light
B=Medium
C=Heavy
S=Ki Special
A=Assist 1/2
directions = numpad

BUTTON LAYOUT
The button layout could not be changed in this build:
A B A+B A1
S C S+C A2

A+B = "Throw"
S+C = Homing Dash

GENERAL THINGS
Movement feels very good. Instant airdashing as well as super jump instant airdashing feels very responsive and easy to do. Reminded me personally of P4U2 type movement, though aerial turn is not in the game.
Every Character so far only has 1 double jump and 1 airdash. The only exception being Golden Frieza who has 2 airdashes.
Off the top of my head I can't remember if you can doublejump and airdash in 1 jump.
You can also only Homing dash once per jump.

UNIVERSAL STUFF
You can sparkling blast in neutral on hit or on block but you can't sparkling blast on whiffed special moves.
6B is an universal overhead that cannot be combo'd off of. They seem pretty slow with very obvious animations. If I'd had to guess I'd say they are around 26F startup.
You have to use an assist to combo off them. (Vegatas assist was the best at setting things like that up)

There are several launches in the game.
5C 2C as well as j.2C will launch the opponents either to the wall (5C) or upwards (2C & j2C). To chase them with a Homing dash you just tap C again during the special animation.
During a combo you get access to one "Launch".

Every characters 2B will sweep the opponents and put them airborne. Which means A>2B>5B (JC) jA jB j2C is a universal combo starter.

I've found things like cancelling the jB into 236A with cell while calling an assist but couldn't test if you get a 2C on the ground off it.

Will write another post on my next flight

Reply · Report Post