JumpButtonCB

JumpButton · @JumpButtonCB

14th Apr 2017 from TwitLonger

N. SANE TRILOGY IMPRESSIONS (I PLAYED IT!)


N. Sane Crash 1 is the definitive version of Crash 1. Hands down, bar none. The physics feel like Crash 1 but they turned off his weird inertia shit so he doesn't feel as much like a fucking runaway tractor trailer. So the box bridges and stuff are both "easier" and "harder". They feel like a good medium. The Brio bonus is a good example. Never once was the fucking up on my part anything but my fault.

Crash 1 has been made to feel more like Crash 2, NOT the other way around like SomeCallMeJohnny and Caddicarus and people were saying. The Crash 1 controls feel JUST as correct on analog as they do on D-Pad. Better, even. D-Pad is great for 'precision' though.

Crash 2 N. Sane feels lighter than Crash 1 N.Sane. They are similar, but in no way do they feel exactly the same as the aforementioned YouTubers expressed. I question when the last time they actually played the original games was. For me it was a week ago so I have a great frame of reference. There's a clear difference. Crash is faster and snappier to control in N.Sane 2 than in N.Sane 1. The slide jump is spot on and feels great. Even the spin slide jump technique popular for skips in speedruns is in the game and does jump higher and farther than a regular slide jump -- though that's where the biggest difference lies -- it's not QUITE as high and the window to make it happen (the timing of the button presses) is slightly narrowed to make abusing it harder, but it's perfectly usable as an actual move the same way it is in Crash 2.

It FEELS like Crash 2 with some modernization. Crash 1 and 2 definitely have "feelable" differences though.

The graphics in person are not done justice by trailers and captures. The saturation and color is phenomenally done. The HUD and menus are fantastic and animated. The startup screen and stuff is simple but good.

The difficulty is retained, especially in Crash 1. It has not been softened up at all, but the controls are BETTER so you can get used to it a bit quicker and if you have played Crash before, when you pick this up you feel right at home, just... better. There's no real adjustment period. Crash 1 feels like so much better than OG Crash 1. It feels more like you're skilled and chaining the jumps and obstacles together in a much more satisfying manner than OG Crash 1 where you feel like you're getting lucky sometimes.

Overall, this is the best Crash since the originals. Like the way it plays, looks, sounds. It's top shelf shit. Because it IS the originals, just... better. I keep saying that, but in terms of the little things, ESPECIALLY Crash 1 vastly surpasses the OG Crash 1. Crash 2 is on par with OG Crash 2 and is better in places, but suffered from one big glitch that I am sure will be fixed -- that being that for some reason it seems like you can trap Crash in a state where the circle/R1 button does nothing. You can't slide, body slam, etc. You can only crouch while standing still if you REALLY hold it down hard. I am 99% sure that it's because they forgot to reset Crash's "can slide" variable when he exits the slide or slam states onto the Jetboard. Simple fix, if I'm right.

Just a fantastically made game.

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