Most people don't seem to be aware that Andromeda is not developed by Bioware, but a sub studio formed in 2009 to do grunt work for the main devs that has never made a full game before themselves. Explains a few things and demonstrates how using the strength of a brand like Bioware to market a title can be a double-edged sword. People expect a certain level of quality from a studio like that and when they don't get it in some areas of the game they get loud about it.