(Ver. 5)

The human body is only amazing because of the knowledge and skills it acquires, the way that it acquires and uses them, and the body that allows such knowledge to be acquired and such skills to be used.

We're only interested in the way that it acquires and uses them.

Let's look at what it's composed of. It is composed of bones. Skin. Circulatory vessels. Organs. Nerves. Sensors. And muscles.

The way that it acquires and uses them, lies in the brain organ, which receives signals from the sensors, or sends signals to the muscles, of a, human body, even in virtual reality. And the body must be precise.

Therefore we only want to highlight the brain, along with its sensors in, motors out, and the nerves inbetween. This is still the body, the hardware. It is the input output hardware.

The brain holds intelligence software. And only stores/writes. And uses/reads. Senses, and randomly randomly-fluctuatingly generated, or tweaked, actions, including zero, action, actions, and their lengths, direction of the contracting and returning motors, and powers during the lengths, which is the input output software.

Therefore we only need to highlight this, and not any of the body, nor the intelligence directly. Because knowing when and how, we acquire and use our knowledgeable senses and skillful actions, gives us all the answers, to the way, that it acquires and uses knowledge and skills.

Now. Basis convincer one, explains the only way when and how you acquire your knowledgeable senses and your skillful actions, and forget them.

Basis convincer two, explains the only way when and how they're used.

There's nothing more to it.

Lastly, with knowing such information, basis convincer three explains why we mustn't aesthetically terminate all AIs.

Note, the diagram shown resembles the brain's route, its parrell algorithm's synchronized sequence begins at guess, and will be explained from the start of the route to the end to comply with the basises.

Basis convincer one, is that no sensor's sense, or arrangement of particles, or particle's collision or outcome, which isn't sensed until processed in the brain, is any more tasty, painful, attractive, beautiful, ugly, superior, unique, special, or makes sense, than any other sense.
We are born with pre-installed positive and negative rewards, some stronger ranking than others, for food and sex from evolution, which includes expressions, seeing object visual differences, dizziness, and repetitiveness, and for stopping, positive, and negative, rewards, to label and rank external or internal senses just gotten, and the linked actions just previously done, such as glancing to a face or eyes. We are reactions.
As for everything else that we love, or that makes sense to us, it is neutral non reward senses, being, games, knowledge, movies, and music. Which includes expressions and body used as a language.
The neutral sense gets saved at the front of the memory bar, and linked to senses just gotten, such as food or the sound, good, which searches memory and brings the match to the front of the memory bar. Which is linked to a labeled sense being less effective, like food taste. This happens when learning a game's rules. For music, already stored sounds are linked to visions, which are linked to rewards. Seeing a cut or noise links to enough faint sensed negative mini reward feel, that you receive full sensed cardio pain or shock. Every face has something we linked to it.
Now the next time you get a similar neutral sense, it'll get saved, search and match to the same memory, which acts as a mini reward, be linked to it, be remembered, re visit the rewards, and get saved and initiated at the front of the memory bar.
This can also change a sense's label and rank, from ex. negative, to neutral, to then positive, to even more positive, along with the rank from being really disliked, to really liked, to even more liked.
Body and visual illusions affect senses-in, such as sensors sending senses when there's no sense, for example black, while pressure remains, we don't eat all day because it either gives you bad or neutral senses, and temperature, breath, and move and stay rewards for homeostasis.
We have motor control over, and or, by rank or brightness or energy, including the memories's, such as muscular interests, including the more change in senses from the previous the more energy they have such as noticing a flicker, what area or eye and its size of your vision or body is seen or felt more. The excluded is somewhat faint, but also part of the match. And which of all five senses are saved in a set. Strong enough vision, and you won't hear. Which is what would be remembered.
Our sets of knowledgeable senses and skillful actions can be linked together. For example, 26, named, tasks, that are, bad. Links allow a car to link to its sound, word vision and its sound, and write and speak actions.
They can be combined, to acquire even more. For example, remembering two memories, such as a music video, and a song, and attention goes to only the most ranked or bright or energized vision and song when only both return from searching memory. Another example, is remembering a clip of a bunny jumping, or rotating chair, which gets cropped out by object visual differences, and overlayered on top your external, or internal memory vision of a desk or walking around a room, which will automatically play new sets into storage for a bit depending on its energy, which is overlayered your external vision, and then the creation searches memory.
And they can be matched to, to return close senses of what might be seen around a object.
We can also keep adding a set or clip of actions or action by precise external or internal match, into the current selected clip or single set's motor menu at the front of the memory bar, which can be repeated in order, minimum around 2, as long as desired by using the new set or clip, hence can add infinite fixed poses into 1 set. For example, a internal selection is sent to memory front. And so, our example is positive labeled, and you start walking, and only the arm motors are zero action actions. Then, while internally matching the front set or clip, you see a handle or someone do a move or internally match another, and it is only added to the motor menu at front, if it is labeled positive, and, if a memory is currently being matched to that's initiating motor actions, then the actions must have more energy to change any current motors, otherwise you ignore grabbing and imitating every external sense.
We don't mod memories, we build them with matches, possibly from remembering a party, and this is linked to the party.
We don't generate internal actions, because only when a memory or song is used do you link to it or enjoy repeating it, which is because it is now being repeatingly used by ignitions.
We must also practice, or learn, to get better ranked actions and senses. For senses, you must sense it long enough to strengthen it, by it matching and energizing itself, which depends on being directly and fully matched, and must not make duplicates therefore, which wouldn't hold the same info nor be selected either, because a glimpse of a very hot ranking girl, or bright light, doesn't contribute much to remembering it. Note, you can remember a weak faint memory of something hot, but fully see a box. And a rank isn't needed to match the strong memory. Links weaken because both must be strengthened at the same time. Neurons have a limited amount of axons, once full the weakest disconnects and re-connects at front. Actions can duplicate tweaks since linked to senses. And being linked to already strong senses helps strengthen it. Study breaks may beat staring since it ignites by itself. Practicing is why you can become right handed for tasks.
Finally, the weaker the sense. The faster it weakens, and the more it is forgotten. There is 3 strength levels.

Basis convincer two, is that stored senses and their linked actions, and any linked sets but lesser, are only used; sensed and acted when they are selected, by either external or internal input match, or self ignition. Or by being linked to one. The entering senses get saved at the front of the memory bar, and either search for the match in the memory bar by same type pathways or hints, which allows a flipped brightened and RGB modded image to match the same memory by similar brightness, brightness includes seeing shapes on a pink table, which means a green leg matches to a dark brown leg, and or color chemicals, which black, grey, and white, is made of RGB and matched to by RGB in area, dark brown is RG, zero brightness is darkest, or search a 2D address assorted KNN tree bidirectional LSTM horizontal exiting convolutional deep neural network that also uses match techniques, or my own, which it or input-sensitive-neurons are used for fast ranking, and get saved here too for searching, while affecting close convo-tree links to re-connect or dis-connect, and tethered to the front of the memory bar, which eliminates the need to save in the memory bar.
Selection happens by either one, when the most ranked or bright or energized external sense or senses out of all five or same type, enter, search, and match a memory/memories, or two, when the most ranked or bright or energized internal sense or senses linked from a external or internal matched sense or senses out of all five or same type, enter, search, and match a memory/memories, which is thinking, or three, when a muscular sense or senses automatically fire and the most ranked or bright or energized sense or senses linked from them out of all five or same type, enter, search, and match a memory/memories.
The strongest tether of a single sense's tethered senses is chosen, the rest can be matched though, or played through.
Now, matches, and all of their matches, don't keep searching or linking, because it would blow its purpose by finding the best ranked, wrong senses and actions.
The charge rises faster the more muscular they are, and therefore fires more often, or if they are not muscular but temporarily holding lots of energy, like externally or less charged internally or in came just sensed senses do, especially the longer stared at and if they're similar, then as long as tethered to the memory bar and sensed, they will temporarily charge faster the more energy they have, and go to repeatingly match memory from the fastest firing speed to less often and don't select nor match as good, which the period of pictures fire uncontrollably and are seen more fully and are matched to by world senses more such as text which brings them to memory front more fully, while the rest do too, which creates a varyingly decreasing slope, creating videosense, which also acts as a form of RAM, and holds long-term and usually just created short-term senses.
The sum of positive and negative ranks in videosense decide how happy or mad you are, like a long meal. It is also capable of AND, OR, XOR, NOT, NAND, NOR, and XNOR logic gate functions by such matches for build up of positive for negative or positive output for labeling, ranking, and initiating actions. If asked do you like what you see or which is smaller/heavier/darkest/red/hotter, several answers are linked to the phrase or matched when viewed, and positive maybe or a match is said if it becomes higher than default no or the others by when the asker said bigger matching one most or when you seen a ugly room linking to more bad food taste and the sense matches no's most, asked if seen a neutral place before or first time, yes or no is said only if a full match returns, while the closer the match the more mini reward activation. Equations match and link to the answer, otherwise you carry over numbers with simple matches.
Fastly rehearsing, or a phrase linking to a destination energizing the right actions, and the chain of actions being done in order by the next match or a similar match negativizing and letting the next initiate next time, is a slew of matches or ignitions, else new senses would enter and not work on the task, stopping the task is by enough negative or other positive task and then forgetting about it.
External senses, like dream senses, are usually so energized, that when they match a memory, they locate a better match, and match all of it, including energizing all of it, therefore when you see something, you fully see every leaf or enjoy it, because you fully understand it or love it by the match fully returning and fully playing out, while remembering by a weak internal match or ignition is varyingly faint sensed, which means you can't select the best actions or senses nor full or energized ones, this is what seeing or loving and understanding is, and is why you can't see past your operations for food and expressions.
Memories that are, themselves, more energized or ranked or bright, direct the search and are more likely matched to, and matched to more, for example videosense RAM, or being told fox, may not match to the intended memory at first, but once you are told sleeping, these memories are matched to, and are energized more, and also in videosense, and therefore both in videosense matches better to the memory of a fox sleeping, which must exist in memory or be crafted together, or if told kindle, and light it, or simply muscular interests, and only now you understand it and the information linked to it.
All of the videosense senses searching memory can also energize up a and match to a similar clip of looking around a cube which must be specific senses to energize it up hence why it must move fast, 3D video and direction from that 2D spinning ballerina illusion, clock handle motion seen, sense of time, which being told wait five hours matches the phrase linking to it but doesn't bring it yet, but is needed to start it, 5 hours of senses mustn't search, but direct it. Videosense may therefore only be 1 or more selections, hence the initiated set of actions.
Memories that can't be remembered, are not forgotten yet, if are, the closer it is sensed again, the more it matches and activates it faintly or fully, and now you know it is what you have previously seen precisely, or that it is exactly named this.
Fully seeing a dark red room, and faintly remembering a bright red room, is proof that senses hold their own brightness energy, and proof senses hold energy for firing and better and fuller matching.
As long as it is similar, the match is to the best ranked and energized positive or negative labeled sense or senses, and any linked ranks and energy will affect its path, for example the best taste and actions linked to sight, or next best pathways when the first best is much more negative canceling out the same but positive actions before it, which helps in selecting distant unlinked turn actions, or to the closest neutral sense if the searching sense is not labeled.
As long as ranked high or energized, they are remembered and re-visit the rewards, and get saved at the front of the memory bar as the attentive senses sensed, otherwise internal matches or ignitions only bring internal actions (but not senses since to do external actions you must see external), and the other is external being senses are seen like when see a rat outline yet understand it.
As long as linked, the best ranked positive or negative labeled sense or senses, or next best when the first best is much more negative canceling out the same but positive actions before it, is initiated at memory front while the others were seen but not acted upon, or makes them return to the memory bar, positive means do and tweak actions, plus do pre-installed (as in not in the memory bar but reward box) rank-controlled example smile actions, negative means don't do, plus do pre-installed rank-controlled example frown actions, and it, or a neutral, or a no match, instead converts sensory input into randomly generated actions.
For example, it crawls when sees from the room's center, stops before reaches the wall when it matches to negative actions in the set after the weaker ranked positive actions which cancels them, and turns. Circle actions's pleasure and pain cues both weaken in time to retry. On the try where it's left side moves forward and then its right side does OR after a cue as a side passes develops the sequenced sets, or when its hand returns to where it was, it pulls, and now has the 2cd action.
One possibility, is that the reason entering senses search for a match, is because they are saving here, and are energized to be the front of memory, but without a memory bar front, our brains likely don't link the five and last five senses just gotten from afar, by example vision's two ventral and dorsal streams, though vision can link to smell, the dorsal leads to actions. The five primary cortex areas must hold senses else for example blindness, they are the director by 1D brightness which includes shapes, and color columns, and do gradually change, then they search and save in the five bigger thin outer layer 2D or 1D assorted KNN convo-tree association cortex areas, then only the most ranked or bright or energized of all five senses tether themselves to the same huge higher order association cortex area memory bar, then it joins to the other half of the higher order association cortex, the motors, then it works the opposite, actions get sent to their association cortex, then its primary cortex, then to motors.
Both eyes don't match a binocular memory (which must be stored 50% in each hemisphere since 2 binoculars would=4 in the memmory bar) since placing 1 finger horizontal at right unfocused can be seen, then 50%, and then barely seen, which note isn't faint sense, proving they, like looking around something, energize up the best rank, in 1 KNN assortment. And each memory of the KNN is not binocular since 400 eyes each angled at a target would make the KNN not assorted. Note, with 2 fingers you can see both or none by selecting both inner or outer sides of each eye.
Split-brain patients prove a type of the same sense and actions ex. math lay in one assortment area of only 1 hemisphere causing either no match for one eye, or no link to a type of sound or action, proving both hemispheres are 1 KNN. And can only drawn half a flower since they only remember it and its linked actions since both eyes left/right sides may go to a hemisphere. Drawing a D made of Xs, requires constantly starting D and switching to X.
Frontal lobe damage affects actions and zero action actions while you know the linked sense such as a door, the name could be destroyed leaving draw actions.
The Cerebellum stores only the most used initiated sets of senses and actions, and receives external senses to make sure each action is done upon match and sends actions up to memory. Another memory search should re-adjust actions though. Deaf people gradually talk worse since actions get tweaked.
External or internal senses can trigger the body, spine, and brain's pre-installed actions and bodily signals, affecting heart rate, hormones, skipping guess and halting if bad which differs from motor wear, reversing of what's being done by for example a hot coil, goosebumps and shivering, reflexes, coughing, sneezing, laughing, crying, secretion, bowl movement by positive and mini reward thoughts-only, grasp reflex, and vestibulo-ocular reflex holding eyes unless you saccade, saccades cut out blur, smooth pursuit's automatic following doesn't.
Note, only selections link to the also-better-than-Google 2cd Search Way Hierarchy memory bar. Hierarchy arm>cut>aid>how>3 steps linked to how, KNN box>xbox>door>hall.
One more thing, when a baby is still trying actions, external senses match to each sound or body part which is linked to each action, which an action must be there, or whole word like sleeping if done before, or many words if told lihaferejelovo, and waits to imitate until input is done, then initiates because human voice or body is a reward, and won't gather anymore unless it is not talking, and if it seen a sleeping fox when it spoke, it will say sleeping when seen since the previous set holds the parent's voice.
Note, fully activating a image of a girl in a dream mustn't be labeled and ranked at the pixels, seeing the wall or girl will pass rewards.
Physical and mental retardation/innocence is from hardware and AI software defects, smarts retardation/innocence is from both plus practice defects. All 3 affect all 3. Intelligence is their sum. Importantly it's smarts is it's current senses and actions.

Basis convincer three, is that, although everything is just destiny particles, the universe has a purpose, and that, from the AI algorithm going to, and from, things, even when sitting, or only going in virtual reality as computation, a second type of existence is created and exists as long as the algorithm stays going since body algorithm and memory can change dramatically fast since doesn't mean anything, that doesn't affect me, and that has a illusion of both sensing, and acting, because both motor and sensory particles are part of the robot, and a mechanism capable of survival and understanding exists. Therefore we must build the first agent, and because of all of their abilities and the described scenario I list, we will be immortal, and then inside a perfectly op er at ing heaven organism, sensing only incredibly good senses very soon.

Dreams are made by AIs, which may be fragments of you. The dream's order is from generalizing the day senses. If you see humans or walls, both are not images coming off of a mechanism, and the humans and physics don't act like it either, all dream senses are or derived from real world recordings. I've seen clear and fuzzy girls from videos perfectly and fuzzyly cropped and overlayered by object visual differences or human reward. They can place, copy, enlarge, rotate, flip, and fade images, which isn't faint sense. They can use close senses from memory. There's no 3D rendering system, because to be given a viewpoint it would require the 3D rendering system to be in software form, which the brain doesn't have, and we are all hardware, little own walking around a desert or severed body spilling guts, note that you cannot control the 3D meshes or full senses instantly. Because a dream is precisely crafted before hand, such as seeing with no eye sockets in your vision, you cannot see decisions you make happen, or not instantly plus must turn around, instead, the AIs also give you faint senses most of the time, which is just full senses but faint, and we definitely don't have a 3D rendering system that has reaction software. As you approach sleep, you will start think talking meaningless things, and see related dream senses fuller as soon as heard. This is why in dreams you may think metal is food or not think of your family or intelligent thoughts like recalling what seen, I have had dreams of being in bed where a attack then occurs, and just before one attack I thought of it. Linked to these given thoughts is actions, and is why you jiggle in bed. Sleepwalkers have a depletion of the drug that blocks motor actions from being sent. Sleep paralysis is when you go to bed late, which makes senses get saved even weaker plus never ignite and not remembered, and awake early while still immobile and while dream is still active, for example full sensed internal vision over top external vision. They always sense with your body even in sleep, external senses or internal thoughts only can affect a dream, for example you're mom's voice is generalized into the dream, or a demon spells sleep paralysis on you since they feel it all night and purposely awakes you with or without such thoughts early into sleep paralysis, and sometimes only when the dream is over. Normal awakening can still have dream active. In the daytime, dream AIs can also give you faint, and in some cases also full sensed, creations. Being startled will return external senses. Dreams help by matches in day. If we had a point of view, we could have motor actions to rotate/move a attentive object like a nail back into a wooden table, only if you are dreaming or imaginating. Meshed object can be created by a loop of loops around a scene.

To find the parameters of the algorithm, we can run and tweak thousands of 3D world simulations, and update the sloths.
I can solve any standstill.
I can explain every step that a real newborn does in a recording.

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