What makes YIIK Postmodern?


What makes the game Postmodern?

Short answer is, it’s one part tongue-in-cheek, the other part pretentiousness. :P

The game is a response to every RPG that has come before it. It asks the question of where RPGs fit into modern society. To do this, we set the game in the late 90s, back when RPGs were king.

When we began development, we really really inspired by a few pieces of postmodern literature.

The Windup Bird Chronicle, Infinite Jest, and House of Leaves.

One thing that really stuck out to us is how they used fragmentation for story telling. The challenge of making an RPG with some non-sequential elements seemed like an interesting challenge to us.

So, while most of the narrative is told sequentially, there are times where we’ll break the format and expectation to show things out of order for some pretty cool reasons.
I can’t go into more detail without spoiling that.

From a gameplay perspective, the battle mode is all about genre blending. So, the battle mode is a pastiche of platformers, puzzle games, rhythm games, and traditional turn based RPG strategy. And of course, all of this works into the narrative in an important way.

I could go further into detail, but I don't want to spoil too much!!

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