dsmart

Derek Smart · @dsmart

26th Jan 2016 from TwitLonger

Jason Hutchins, Snr Producer of Star Citizen has QUIT


https://www.linkedin.com/in/hutchinsjason

Word is, he just upped and quit. Just like that.

He was the last bona fide producer (at any level) in the US, and who was the only remaining producer in the US who had any experience in shipping games and who has shipped commercial games.

Word is, there no longer ANY (that we know of) experienced producers in the RSI/CIG US studios who have ever shipped a game.

Yes, you guessed it. He was based on Austin.

It gets worse.

He was the senior producer for the Persistent Universe and Star Marine fps (which Chris Roberts confirmed yesterday, has now been canceled).

https://www.youtube.com/watch?v=GGreb21dKdg&feature=youtu.be&t=1112

I have been notified that others are in the process of leaving, but I am awaiting further confirmation. I didn't want to hold this up, so I decided to front load it.

I've said this before, if this project survives 2016, it would be a miracle of epic proportions.

It seemed like only yesterday (It was actually July 2015) when I first sounded the alarm on this project and for which I have been under constant attack and harassment.

http://www.twitlonger.com/show/n_1sniofq

Here we are over 4yrs + $106M + over 500 people having worked on this project, and all backers have to show for their money, is a glorified CryEngine mod a bunch of indies could have made in their spare time.

Back in August when I said that seeing as they neither have the tech, nor the expertise to build a game of this scope, that I suspect they'd start producing crap in order to satisfy their delivery commitment, people called me crazy.

http://www.dereksmart.org/forums/topic/star-citizen-year-four/#post-1821

Following yesterday's confirmation of Star Marine's cancellation in which Chris Roberts claimed (It's FALSE, and anyone who ever saw the list of SM features, compared to the rubbish that's in the current 2.x PU, knows this) that was was promised in that module, is now in the 2.x, someone said it best:

"This is why they’re justifying denying refunds. This is why they’re violating their own TOS and not showing their finances. This is why they can walk away at any time with a multi-million production company and do whatever cinematic bullshit Chris wants. Digital Anvil was run into the ground because it was a digital production company masquerading as a game studio, but the publishers fronting the money expected a game to be delivered and had the legal clout to get what they paid for. Now Chris is doing the exact same thing all over again, only now there are no publishers to sue him into oblivion when he fails to deliver. These people are fucked and they have absolutely no means of stopping it"

And in case you haven't been following the ToS shenanigans as it relates to refund denials, here it is all in one place.

http://www.dereksmart.org/forums/topic/star-citizen-tos-v1-1-expiration/

If you have ever been denied a refund for a project they have FAILED to deliver (Nov 2014) and which is now over ONE YEAR late, you CAN report this to the FTC. Yes, they ARE aware of this. So the more bona fide complaints they get, the quicker they will take action in protecting consumers. People, this is over $106M now. It's not a few thousand dollars.

I have put all the resources together in the link below.

http://www.dereksmart.org/forums/topic/general-discussions/#post-2192

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