XrdR 1.03 Jam Loketest Impressions by Rozari


https://twitter.com/roza_jam/status/666451585724080129
[Jam Information]
1) Firstly, burst choukyaku has considerable killing power even after a prorated combo. It'll definitely be useful now.
2) Hyappo (S puffball) is faster, but it doesn't seem like combos have changed
3) Bakushuu's speed is slight higher
4) Bakushuu~K felt like it had only a little proration
5) Senri (H puffball) felt considerably faster

https://twitter.com/roza_jam/status/666452623835336704
6) This is not a change from the current combo, but 2D>Bakushuu~K connects on more characters now. However, it does not combo into charged ryuujin, only max ryuujin.
7) 6HS>Bakushuu~K in the corner is the same
8) Bakushuu~K is easier to combo into overall. Startup may have been made faster by 1~2f
9) The added gatlings are probably the biggest buff.

https://twitter.com/roza_jam/status/666453656246489089
10) Parry>Saishinshou is hard lol. The hitstop is visually shorter.
11) IAD YRC>j.D seems strong
2S's range is between the old 2S and current 2S. Maybe a little longer.
12) Ryuujin's speed increase is obvious. 6HS>ryuujin is easy even if you confirm it late.

https://twitter.com/roza_jam/status/666455491384471552
13) Overall, burst super is strong. It feels like whether or not a character have a good one will make a difference (not sure about this translation)

Miscellaneous impressions
Various buffs, the fundamental ones are the hurtbox changes and max ryuujin, and gatling route additions.

Reply · Report Post