[Translated] Nage's Thoughts During Toshin Gekitotsu Match vs Kazunoko (Part 2)


Original article: http://nage.hatenablog.com/entry/2015/10/04/141808
Original author: @nage_pink
Translator: @_tenkai

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Long time no see. This is Nage again.

It took a bit of time, but this article will also be about "What I Was Thinking During Toshin Gekitotsu"

Please take a look at the videos below.

(match videos linked)

Today, I'll cover the second match.
I already wrote about the first one, so please take a look at that one too.

(blog post linked)

*What I was thinking during the match
I'll be using the Youtube video with the key display. The second match starts from around 2:50.

3:02 Blue burst
-> Here I bursted against Volcanic Viper.
I took damage, but I was being mindful of avoiding getting knocked down, so I used the burst here.

3:10 Drill cancel into drill
-> To throw off his antiair timing, I used the drill cancel once here.
Kazunoko's 6P ends up whiffing, and the drill hits him.

Faust's ability to throw off antiair timings with moves like drill cancel and air bag throw (j.236P) is quite strong.
After showing my opponents all these various air options, I'll even start going for things like jump forward j.P jumpins.

3:15 Dash blitz shield against the jump pad
-> You can't throw items while the jump pad is active, so I used a dash blitz shield to get rid of it so I could throw items again.

3:16 Pogo
-> It is a mystery...

3:20 Airtech j.K
-> It's usually difficult getting return off of this, but you can use it to stop your opponent's dash like I did this time.

3:34 YRC
-> Like I wrote in a past article, this was "inputting dead angle with 3 buttons."
I ended up getting my turn back using this.

(Link to article)

3:47 IAD j.K against Gunflame
-> I feel like there are situations where you can react to Gunflame (not actually sure), but this situation was basically just a read.

Faust can make Bandit Revolver whiff by crawling under it, but I think my reasoning is I felt sure he was going to do Gunflame, so I went for the IAD (not actually sure about this either lol)

Usually I keep the IAD option in mind when my opponent has less than 25% meter, but this time he just barely got 25%. I didn't confirm it at all.

After that, I was aiming for the [j.K > j.S > j.P > j.H > 2H > Pogo ... ] combo, but I was thinking I'd mess up, so I switched to an easier combo instead.

3:57 f.S into buffer YRC
-> After I whiffed, I went for a 6P, but Kazunoko backed off.
I feel like I overextended here and chased him too far.
In the end he backdashed to put some distance between us and KO'd me.

This was the first round.

Overall, things weren't really working out, but I was able to do things that I'm usually able to do (like IADing over Gunflame), so I don't think I felt too nervous after that.

4:16 Burst
-> Up until then, I was showing him that I burst after getting hit by certain moves [ed: he's talking about the Volcanic Viper burst point from earlier], so I foresaw that he wouldn't read my burst in that particular situation.

(Link to another article: "Nage's Philosophy on Blue Burst")

4:32 Getting airthrown after airteching
-> I knew this was a situation where he could pick me up with 5K after airthrowing me, but unfortunately I was just kinda mashing airtech here.

Basically, since these two rounds weren't going so well and I was already up by a game, I wanted to see if I could challenge him with that airtech. These were a couple of reasons I did it.

In this situation, I wanted to confirm if he could actually do the 5K pickup, but I wasn't looking at his meter, so it was a very "ah crap" moment when he did the RC.

Seeing me suddenly stop spinning the stick around at 4:38 is kinda funny.

The second match happened kinda like this.
I got pushed into the corner, and even midscreen, I found myself kinda falling back and giving up my space. Bearing this in mind, I started the third match.

I'll write about the third match onward in the next update.
Until next time!

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