Star Citizen. From Feature Creep To Feature Cuts
So, now comes the news that other areas of the Star Citizen "game" are being cut. Which is expected, and precisely as I predicted and the reasons that I wrote three* blog posts in the first place and continue to assert that this project is on it's way to being a failure/disaster and a massive disappointment if it ever sees the light of day.
There is nothing wrong with cutting a game's features. However, the issue is that when it's an $85m crowd-funded game, which had specific features as pitched, there is a problem. You end up with a product pitched as one thing, and for a certain amount of money, but then end up being less than was promised.
And the FTC has clear rules and guidelines for crowd-funding ventures for specifically reasons like this.
While the co-op features being cut is being down played by White Nights and everyone working for RSI/CIG, here are the facts:
1) From the 2012 Kickstarter pitch FAQ:
The project also includes Squadron 42, a single player campaign that takes place within the Star Citizen universe. Able to be played off-line or with friends, you essentially sign up to fly for the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands. If you prove yourself, you might get asked to join the legendary 42nd Squadron. Set up like the French Foreign Legion, they can always be found in the toughest war zones and always manage to come out on top. Once you complete your tour however, you re-enter the persistent Star Citizen universe with some money in your pocket and Citizenship to find your way.
2) From the initial Kickstarter pitch video
https://vimeo.com/51135962 (start @ 3:35 mark)
You have exactly that Wing Commander experience with the added bonus of some multiplayer and your friends being able to sort of co-op play with you as wingmen when you fly your missions.
3) From the initial Reddit AMA:
Single player / campaign will be structured like a wing commander in that's its a progression on branching missions - win you go on the good path, bad you go down the bad path - there's usually a few opportunities to recover from a bad path before its too late. This will be playable as simple [sic] player or with your friends in drop in / drop put co-op playing wingmen.