jcrg99

Jean · @jcrg99

22nd Jul 2015 from TwitLonger

No doubt - Chris Roberts false advertised Star Citizen for years


Roberts says now in his last letter to the backers:
https://robertsspaceindustries.com/comm-link/transmission/14839-Letter-From-The-Chairman

"Originally we had just planned to share a multiplayer dogfighting alpha and then the beta of the game (which would have just been Squadron 42)"

But in the past was:

https://www.kickstarter.com/projects/cig/star-citizen/description

"20-22 months in they will get to play the STAR CITIZEN Beta, adventuring around the huge OPEN galaxy"

To do not let doubt that he promoted a Star Citizen beta (not a SQ 42 beta) I made sure to put "OPEN" in capital letters (since Roberts defined SQ42 as not an open world experience in his statements/videos). And If you have yet, any doubt of what he promoted originally that was not just Squadron 42, as he tried to say now, check the page above, with the description of the game-as-promised (it was the same description in the RSI website in that time), summarized below:

"Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its coreStar Citizen is a destination, not a one-off story. It's a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. Chris Roberts has always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish. That universe is Star Citizen."


He says that was planning just beta Squadron 42, but said to people this:

https://www.kickstarter.com/projects/cig/star-citizen/description



"Can you explain the stretch goals?

The purpose of the higher stretch goals is to ensure that the game-as-described is finished in the two year time period"



And with 5.5 million dollars, he said this:

https://www.kickstarter.com/projects/cig/star-citizen/posts/351977



"Six million was what it would take us to build the game we were imagining with all the bells and whistles we wanted included. Well, here we are with just over eight hours to go and that impossible goal where everything is unlocked is suddenly in sight. At six million you'll launch the game with 100 systems, a full orchestral score and a free copy of the first Squadron 42 mission disk, Behind Enemy Lines."



And after got 6.2 million dollars he said this:

https://www.kickstarter.com/projects/cig/star-citizen/posts/352301



"The battle is over and we - PC gamers, space sim fans, WingNuts, Lancers and the rest - have won. You've not only met every goal we set, you've exceeded them. Star Citizen will be released because of your dedication and your willingness to put your money where our mouths are. Our gratitude is immeasurable; we owe you our livelihoods and will not soon forget it. "

...<more false promises>...

"The next TWO YEARS are going to be incredible for all involved and we're thoroughly happy that all of you are along for this exciting ride."



He had the money, stretch goals achieved and was promising everything for two years. And if you go the their forums and search for "Release date 2014" or other similar keywords will find some threads that shown how people, the "informed" ones, were been deceived about they hitting the target, much later after the end of the original campaign:



https://forums.robertsspaceindustries.com/discussion/88146/

https://forums.robertsspaceindustries.com/discussion/92550/



He says now: "Will it take longer to deliver all this? Of course! When the scope changes, the amount of time it will take to deliver all the features naturally increases. This is something we are actually aware of. "



But in the past was:

https://robertsspaceindustries.com/comm-link/transmission/13266-Letter-From-The-Chairman-19-Million



"Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks TO ENSURE WE DELIVER THE FULL FUNCTIONALITY SOONER RATHER THAN LATER."



And:

https://robertsspaceindustries.com/comm-link/transmission/13284-Letter-From-The-Chairman-20-Million



"There has been some concern about “feature creep” with the additional stretch goals. You should all know that we carefully consider the goals we announce... WE DON'T COMMIT TO ADDING FEATURES THAT WOULD HOLD UP THE GAME'S ABILITY TO GO "LIVE" IN A FULLY FUNCTIONAL STATE. Also remember that this is not like a typical retail boxed product — there is no rule that all features and content have to come online at the same time! As you can see from the Hangar Module we plan to make functionality and content come on line as it’s ready, so you should look at the stretch goals as a window into the future of functionality and content additions we plan for the live game.

"

Besides all these instances, it's possible to find many other situations of false advertising in this project, even in what is described in the links that I posted, related to the benefit of LTI, exclusive access to backers and backers only to information, deadline for the SC Beta, other services promised in Stretch Goals never accomplished (like Galactapedia website section, said as 'in the works for some time' since 2012, shows like RSI Museum, attached to stretch goals, etc.).

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