*Nina* · @NinaStarcraft
28th Apr 2015 from TwitLonger
Problems with Starcraft
People keep arguing to give us skins/etc, although I believe it would be cool, it would not bring that much replay value. Not only does it not add much replay value, I also believe the benefit wouldn't be much at all due to the fact a whole race isn't as personable as a single character. If we take LoL/Dota for example, I would argue the best selling point for these games are as follows, ability to play with friends, fps problems when doing so, and being easy to play. When we compare Starcraft, all of these things are nonexistent, however LOTV brings the chance to fix at least a couple of these issues. I think the first two, ability to play with friends, fps issues, is solved very nicely with archon mode, however, easy to play is still going to be an issue. Pokebunny wrote an article about simplicity of units http://www.reddit.com/r/starcraft/comments/31yyyo/with_lotv_inspiring_a_lot_of_new_ideas_its/ , and I agree with what he said 100%. The more they keep adding spell casters to the game, the more we have to babysit our units. Although I am all for spell casters being in the game, I do not believe there should be so many at every stage in the game. This is particularly a problem with protoss in LOTV, being sentry/phoenix/templar/disruptor/oracle/etc. I believe one of the biggest arguable hated units is the sentry, and Blizzard hasn't took any initiative towards it yet other then creating a unit that can destroy forcefields? The sentry is not only hard to use for beginners, but is also one of the most key units to surviving, and when it works it creates for one sided engagements at the lower level. This unit simply just makes people rage, I really think Starcraft would be a much better game without forcefield, and I was really hoping their would be more initiative to reworking the sentry. Thoughts?