Luke Spierewka · @Spierek

28th Sep 2014 from TwitLonger

TL;DR - I’m leaving SUPERHOT and returning to technical university. The work on the game will be continued by the rest of the team.

Now, some will probably ask “why I decided to do it”:

For the last couple of months I’ve been trying to figure out whether “what I’m doing right now makes me happy”; whether the state of my education makes me happy, whether my skillset makes me happy, and whether working on SUPERHOT makes me happy. The answer was “probably not”. This is why after a year of working for free I’ve decided to go back, finish my bachelor’s degree and experiment with more areas of game development.

The thing is, I’m still feeling a bit uncertain about what I want to do with my life. I love games and working on games, and I’m almost sure that in the near future I’d like to live and work outside of Poland, but other than that I still don’t know exactly what it is that I’d like to do. I’m at a point in life where I don’t have a lot of strings attached and I don’t really have to care about money, so this is probably the best time to make risky decisions like this one.

There’s also the question of “why won’t you try to do both?” - I probably could, but I decided against it, since I’m afraid of a situation where I’d have to handle both the development and my studies half-assedly and be forced into a point where I have to choose the thing I care about more. I don’t think that it’d be good for either me or the project.

As for the game itself - my departure most likely won’t change a lot in the progress of the development. Since late July I’ve been off of PR duties (because reasons), and for the last few months I’ve been mostly doing tools, graphics and other minor programming - things that helped out with the production, but don’t affect the actual game that much.

I feel that the past year has been extremely rewarding for me. I’ve had the chance to meet a ton of nice people, visit several amazing places, give a couple of (hopefully) interesting talks, pick up a lot of Unity knowledge and - most importantly - get some new perspective on life. It’s also made me realize my own immaturity a bit, and I feel like I’ve really grown up during that period (but I still have a lot of growing up to do).

Big thanks to the team I’ve worked with for the last 13 months, with whom I’ve been able to take this small thing and really put it on the map. I also have to thank the people who helped me out with this decision, either by providing me with perspective or good advice.

To my friends in game development - see you at some cool events in the near future :) (probably not GDC SF though, since it’s way too expensive for me).


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