Anita's Citatiions


NOTE: I have ignored books as scholarly sources. Most scholarly books would be text books or notable works, this may be the case for some of the books I have ignored.
1. Damsel in Distress (Part 1): http://www.feministfrequency.com/2013/03/damsel-in-distress-part-1/
a. Two citations, none scholarly
2. Damsel in Distress (Part 2): http://www.feministfrequency.com/2013/05/damsel-in-distress-part-2-tropes-vs-women/
a. Eight citations, one scholarly, two broken links.
i. The single scholarly source does not talk about video games or comics.
3. Damsel in Distress (Part 3): http://www.feministfrequency.com/2013/08/damsel-in-distress-part-3-tropes-vs-women/
a. Nineteen citations, none scholarly, one source cites Feminist Frequency, two broken links.
i. NOTE: It is fine to cite yourself, and is even considered self- plagiarism if you do not.
ii. This is actually a source: http://www.shakesville.com/2008/07/i-write-letters.html
1. Yeah…really.
4. Ms. Male Character: http://www.feministfrequency.com/2013/11/ms-male-character-tropes-vs-women/
a. Ten citations, none scholarly, one source cites Feminist Frequency.
i. Just a picture of all the bosses from Mega Man 1-10: http://bluefirez88.deviantart.com/art/Mega-Man-1-10-Robot-Masters-164657805
1. If they were female, it would be the fem fatale trope instead.
5. Women as background Decoration (Part 1): http://www.feministfrequency.com/2014/06/women-as-background-decoration-tropes-vs-women/
a. Twelve citations, six are scholarly.
i. Scholarly sources actually address sexism in gaming this time.
1. First evidence of sexism in gaming via scholarly sources was made in June 16, 2014. It is the end of September now, so it has been four months and six days since she actually backed up her assertions about video games creating sexism in men with scholarly evidence.
a. This was the one and only time (so far).
6. Women as background Decoration (Part 2)
a. Five citations, one is scholarly.
i. NOTE: Scholarly citation is a CDC report about sexual violence. Says nothing about video games.

The Final Score: 56 total citations. 8 are scholarly. 4 are broken links. That means that 14.3% of her sources are scholarly, and of those, only 6 deal with what she is talking about directly, meaning only 10.7% of her sources actually deals with what she is trying to prove and prevent.

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