RiotNome

Richard Liu · @RiotNome

23rd Jun 2014 from TwitLonger

For jungle timers, why do we use a countdown instead of an absolute game time? The answer: cognitive load.

Let's walk through the mental steps in how we utilize a time stamp (absolute game time).
1. We look at the timer, 24:00 Baron.
2. We look at the current time, 22:00.
3. We perform the mental math, 2 minutes until Baron.
4. We formulate a plan: "2 minutes until Baron, I should be in position."

Now let's see how we utilize a countdown (relative game time).
1. We look at the timer (2:00 to Baron)
2. We formulate a plan: "2 minutes until Baron, I should be in position."

With absolute time, we need two points of reference: current time and spawn time, and using that we perform the mental math necessary to complete the task. With relative time, the countdown itself is the actionable information. That said, players have become accustomed to using absolute times--and we acknowledge that. Our initial implementation will be countdown-early; we don't want to rule out an absolute timing option, but let's see how players adapt first!

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