Shoutouts to LK for his 2008 MBAC thread covering some of this: http://www.meltybread.com/forums/mbac-specific-75/v-akiha-okizeme-thread/

There's a lot more you can do; I just wanted to show some basic and entertaining mixups. For what it's worth, I set the dummy to random and had problems blocking most of the mixups just on reaction. I didn't practice vs all the pit ignite mixups.

Video overview
Start - airdash jc safejump. Self-explanatory. Really nice that you still get mixup if they block.

22c falling j236a - Shown to beat heat. You can also beat backdash(it turns into dash) If you do dash 2aa earlier BUT then you'll get hit by heat. This option also beats other reversals as well.

22c airdash jb whiff 2a - Basic crossup option. Because of crossup protection, the safejump shown in the beginning can be blocked with both [4] and [6], but this gets around that. Also gives sideswap back into the pit \o/

22c ghetto sandoori - another crossup option.

22c whiff jc throw - Useful to disorient opponents.

22c land 2c - Another option to beat backdash. If the opponent is used to you airdashing, the land 2c might catch them off guard. You can do 2c --> 5c/4c for more damage but if they block the 2c you get pushed back out of 4c range.

22c airdash forward airdash back - Useful once people try to block crossup mixups.

The rest is just simple pit ignite mixups, should be easy enough to understand. It's important to note that her air backdash doesn't go as far as her forward airdash, which makes some of the half momiji mixups trickier to block against players who are used to standard V-Akiha airdash mixups.

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