Sahalin, Vault13 · @XanderBADSHOT22
20th Feb 2013 from Twitlonger
What AdventureQuest means to me.
Well, to anwser that question first we have to
figure out what AQ is, not simply labelling the
gameplay expierience as the best rpg ever but with a
more scientific approach and risk it to dulling to
single-player RPG with server-stored characters.
Another hazard is just giving your character an
alignment say chaotic neutral and sticking with it
which does not exactly help to define AQ either.The
biggest plus of the game seems to be turn-based
combat and there semms to be no harm in overstating
that as long as it is done in the comparison to
Fallout or HeroesIII or Disciples but that aswell
can indicatee to the tip of the iceberg underwater
rocks or reefs situation when some aspects of the
other game in their setting is clearly superior to
AQ's, while that special feeling of meeting most of
the NPCs at the beginning of the game accomplishes
what other games couldn't do - gives you reasuerance
and a feeling of safety yet it can result in a false
impression of staying out of trouble or harm's way
and there can be some debate on this curious effect
being considered the merit. Obvious advantage of
AQ's interface is the ability to cast spells on the
fly with a single click which can certainly hold
plenty of appeal to nether-tempted part of
playerbase. It's quite easy to spot the downsides
which can be pretty handful - there weren't any
spells released which would provide superior
coolness factor after Brillhado Feathers and
Twilly's healing now occurs automatically rather
than after clicking Heal Me Please button, weapons
no longer deal stable two-digit damage and monsters
don't see stats useless to their build as valid
investment, the simplicity of three bars reduced
by sp bar and pets/guests use sp/mp as a resource
rather than just staying at their spot. While at
that is almost impossible to determine AQ's one
original and all-aluring aspect which is supposedly
originated from playing other games and being fond
of one or the other item/mechanic, which can equal
but is not limited to vampric rage(Crystal of Restless Shadows) or reflect(well, that's a Dragonfable thing) damage. Weekly updates and daily caps play their part aswell first greatly enhancing the replayability quality while second providing a great incentive to play regularly and safe-keeping carebear's worh while greatly diminishing hardcore member's of the community.