Developer's Community Feedback #3


Seregka Palamarchuk
1. You can add members to your group that can help explore the zone and various improvements to the weapon and armor.
We don't take groups as an element of the game with strictly utilitarian properties, such as to buy something or fix or examine, but rather as active characters of the plot. Therefore, the appearance of them will be dictated by the script.
2. Chat in the bar! (among the real players) Where you can talk to them about a raid on mutants or just talk about life (bar shouldn't be the one in the entire zone, and a few, but not very much)
At startup all the social functions will be available through the game lobby.

White Stalker
1) To make it possible to collect improved armor / weapons, when you gather items together. I mean, the parts, mechanisms, the list goes on.
We have it in our plans, but not in the immediate ones.
2) Ability to turn off PDA (so you won't be found)
Who said that you'll have a PDA?

Alexander Rendakov
I don't know what to call it, but it's like karma.
You can determine the player's karma, depending on how a person plays, what he does and other actions:
a stalker, a traveler, a seeker, a hunter, a scientist, a chronicler (historian), a digger, a conductor, a huntsman, a vandal, a marauder, a vulture, a criminal (bandit), the military, the just man, a veteran, a shaman, a healer, a hero, ... and so on.
Karma affects the attitude of other characters to the player. I would like to see such a system in the game.
Only your behavior affects the attitude of the other players to you, not some mythical karma, calculated by computer. But we're planning ratings, such as "the best finder of artifacts of the month."

Anton Belsky
1) Various camouflaged clothing, maybe even such things like a rug or a coat imitating grass, to cover them and arrange an ambush. :)
No rugs. There will be various types of body armour; some of them will have a disguise bonus.
2) Can you add any different devices like motion sensors, thermal imagers, night vision goggles, the ability to do stretching and traps etc.?
This will be in the game and a lot of things like that. I think the direction is clear :)

Ilya Shurikov
The ability to invite and give the coordinates to your friends in the "free play"
Interesting idea, we'll try and implement it!

Volodya Merkel
1) An in-game skill so-called ‘double specialization’. For example, you can explore both weapon skills and physical training and use them together.
We have no restrictions on the number of simultaneous studied skills. Therefore, in theory, you can become a generalist. But it will take a very long time.
2) You can change the appearance of your character before the game.
The look of the character will depend on the clothes put on him.

Eugene Yavorsky

Skills to upgrade

1. Endurance
2. The speed of movement
3. Carried Weight
4. Getting used to the type of weapon
5. Getting used to a particular model of weapon
6. To make hiding places
7. To find hiding places
8. Production of traps
9. Detection of traps
10. Detection of mutant, animals
11. Stealth, disguise
12. Thievery
13. Shooting (crossbows separately from the boomstick)
14. Possession of cold steel arms
15. Throwing (grenade separately from the knives)
16. Treatment
We believe that such a list of skills is redundant, besides some skills will work to the detriment of gameplay (for example, getting used to the model of weapon). And some won't be interesting enough and will be ignored by players.

Artem Razorenov

1. PDA system.
The opportunity for all players to communicate with a PDA network, also, everyone should be informed about the death of one of the players. For example: *** was killed. Reason: ***.
Ability to create your own group to communicate and to add people there, For example: A private channel one of the groups.
This will be possible without the use of a PDA.

2. Opportunity to lead the group, name it and some of the features. For example there is an arsenal that belongs to one of the groups, and there is one who is responsible for it. He will give you the equipment.
Create your own clan - this will be your group that you will be able lead.

3. To make "diverse” communication via PDA. I mean, if a player wants to say something with regard to the real world, this is a special chat or regulations, such as writing about the real world in double brackets. In case of violation, the administrator has the right to kick a player for breaking the rules.
We are still thinking about the chat channels separation for role-play or non-role-play. At the moment, we believe that this separation will bring nothing, and will only add problems for the players.

Nikita Noskov

I’ve got an interesting idea about the voice part to make the game more realistic. I'll write an example of how this should work (in my opinion):
1. Signal (I.e. voice speaking into the microphone)
2. Audible radius around the main character (for example 20 meters gaming space, regardless of the level of the external microphone input) at the entrance to this radius, the volume increases gradually as the player comes closer to the main character.
3. Direction of the sound (clarity of hearing, that is, when you face each other, the sound is good, if you come from the back thus the main character isn't heard clearly)
Answered above.
Igor Klochenko

1) Inability to use a gun in public places, or shooting from all the players.
Public spaces aren’t included in our game.
2) Auto-characters. For extras, trade, exchange, quests.
There will be a game lobby for extras, trade, exchange, and quests.

From “paid”:
1) To buy your individual Face from game designers (You can send a photo). It's more interesting than all the characters look the same.
When our designers are free, we'll surely think about it. But for the current moment, they're loaded with work for the next three years. 
2) To buy personal arms. Engraving in a prominent place (delimited text, censor)
See above.
Such a weapon is a good trophy if you disarmed someone in battle :)
Weapon can't be disarmed forever.
3) Buy "Stripes": your group/clan, your own.
We plan to create a designer of the stripes, where each player can collect their own one from the component. Some components will be available initially, some - issued for getting achievements and feats. Some - just bought.

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